Posted byDruid4 years ago
Archived
I'm playing as a CotL (Mountain) Druid, and some druids don't get an animal companion anymore, I'll have to get the Find Familiar spell. Now, I've seen all of the suggestions so far advise players in this situation to take the Ritual Caster feat, but I'm wondering if taking the Magic Initiate feat is actually a better choice. I need to take the Wizard spells for my Intelligence score, and under Ritual Caster, it seems like the other ritual spells aren't quite worth it. On the other hand, Magic Initiate lets me take two cantrips, which seems more useful.
So, is there an actual benefit to Ritual Caster over Magic Initiate that I'm overlooking, or is it a matter of personal preference?
Dec 12, 2015 This is a guide to using the Magic Initiate feat correctly; in my sessions, I've noticed that players don't fully realize all the crazy ways they can change their character, both in terms of roleplay and game mechanics, with it. So without further ado. Why go for Magic Initiate? - Versatility. 5th Edition Guide to the Guides Bookmark this Page and Send it to your Players and Co-Adventurers! Magic Initiate: A Guide to an Underestimated (and cool) Feat. 5e Guide to the Guides 4e Guide to the Guides. Top 12 Tips for Writing Adventure.
13 comments
Posted byDruid4 years ago
Archived
I'm playing as a CotL (Mountain) Druid, and some druids don't get an animal companion anymore, I'll have to get the Find Familiar spell. Now, I've seen all of the suggestions so far advise players in this situation to take the Ritual Caster feat, but I'm wondering if taking the Magic Initiate feat is actually a better choice. I need to take the Wizard spells for my Intelligence score, and under Ritual Caster, it seems like the other ritual spells aren't quite worth it. On the other hand, Magic Initiate lets me take two cantrips, which seems more useful.
So, is there an actual benefit to Ritual Caster over Magic Initiate that I'm overlooking, or is it a matter of personal preference?
13 comments